PM3.6 - Diddy Kong - Action - 0xbd Death
Entry Script (Common)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- ControllerUnk06(false)
- ItemDelete
- UnknownEvent { namespace: 0x19, code: 0x1, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
- CreateInterrupt { interrupt_id: None, action: Unloaded, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
Exit Script (Common)